Herenkoa
A world before time began.
Man, monsters, myths and legends had to start somewhere.
Outline Design:
“Designer
Note”. These are facts about the game universe. They are to be hidden from the
game player. They will gradually be unveiled over the course of the series.
With each new region and age that comes and with each new tribe the story will
show that the planet is earth and discover how it came to end will unfold.
“Public
Note”. These are things the players will be told and shown through stories, art
work and models.
(Designers Note) This is a cut down variation of the Final
Earth game mechanic. Removing the Tribe control and bringing the game into a
larger scale battlefield. Using squads and units, with hero’s leading the
charge. Weaponry is still bronze/Iron age, though some of it will be out of
time due to the “Guardians” controlling the tribes. All species are baseline
humans, though they are altered through the “Guardians” influence and events
that have happened on the planet till the start point of the game.
The game is somewhat tongue in cheek as it will be playing with deity ideas and
varying degrees of rethinking the myths and monsters of the world by asking
questions like did Zwercs have beards? Was there only Werewolves? And why do vampires
combust in sunlight?
A heavy mix of science and messing around in the back ground and stories to
create these ideas should be used.
(Public Note) Welcome to some point in the history of the
world when things kind of began then ended. Only to start again, one of those
experimental points in time where things didn’t always go as they should have
done. The possible reason behind memories of creatures lost in the myths of
time and why we think these beings might have existed. Somewhat of a Dark Age if
you will, shortly after the Dinosaurs but before the Garden of Eden.
(Designers Note) I will be honest the idea for this game
actually started as a design for the war in the heavens between good and evil,
Angels Vs Demons, I just didn’t like the idea, and thought it might be a little
bit too narrow a vision. So I decided to do it a little differently, a hand
full of “Guardians” and a world as there playground.
The game starts during the first great defence of the humans
against the surrounding hordes of monsters, and altered humans on the planet, fighting
for survival on a war torn island of Pandora.
Each guided by a “Guardian” attempting to find the best way to keep their
people alive.
While wandering the vast realms of space and time a young God came across a
barren universe, unclaimed by another and left to spiral on the distant arm of
an undiscovered galaxy.
As he journeyed further out towards the edge of this galaxy, the young God came
across a line of nine planets orbiting around an unblinking yellow star.
The God decided that the planet closest to this gas giant was too volatile to
sustain any form of life so he continued to move outwards away from the
gravitational pull and fiery arms of this life giver.
The next planet along on this traveller's journey was far enough away for life,
at this point, to be seeded. Yet
realising that the planet would be swathed by the expanding star in fire and
flame within a few million years the God decided to pass onto the next barren
rock.
On arrival at the 3rd mass, the God came to the conclusion this was
not ready for life as it was still in its early creation phase and as such
moved on once more to allow this place to settle itself down. Yet before
leaving the young God left behind a single rock, to begin the process once it
had reached its state of readiness.
At the 4th planet the God rested a while and took note of the vast
oceans and well formed land masses, the ice at both poles and mild climates
around the central regions that made this an ideal area for the creation of
life, yet deciding to see what the 5th planet held once more this
enthralled entity moved on.
The 5th planet was filled with rich ores, minerals and all manner of
different superficial rock formations. It was also a cold and barren world.
Deciding that life would never be able to establish this far from the warmth of
the glowing star the god decided to shatter the planet spilling its content to
the planets within the pull of the sun, and forming a protective shield to
cloud the slowly forming life below from the view of other Gods.
Once this was done the God decided to return to the 4th planet and
create a life force to guard the 3rd planet from invasion by other
Gods and their minions while it had time to settle and create its own life
cycles.
Millennium passed and the God grew older and decided that it was time to wander
the galaxy once again looking for more regions to form life on. Before leaving
the divine deity passed to the two most trusted generals a large proportion of
power, and a request to guard this planet from all outside interference and to
make sure that the new life forming in his image would be protected.
More centuries passed and the guardians became bored, nothing had happened for
millennium, the two generals started to fall out over the way these Humans were
acting, and as such started to manipulate them in different ways.
This slowly turned into a war between the two acting heads. As the bitter
struggle got more and more fierce one of the generals decided to desert their
home planet and move to the 2nd planet in the solar system. The war
raged and though unable to grow old or in fact die of natural causes the planet
ravaged its new inhabitant; the God had been right in the fact that as time
passed this planet would become less and less inhabitable.
Meanwhile on the 3rd planet now called Earth by its inhabitants, the
creatures had become folklore, some referred to them as Gods, others as Angels
or Demons.
The war was becoming more and more intense, sometimes actually spilling over to
the 3rd planet as they used the humans to try and manipulate each other and in
a few cases attempts were made to turn them into what the guardians were.
As the two planets fought the middle planet slowly got sucked into the vacuum
of this interstellar war.
The humans below turned their attention to the skies in order to try and better
understand their reasons for being.
With this certain members of each faction took it upon themselves to visit this
slightly backward world, in an attempt to try and coax this primitive species
that they had neglected for so long into helping them in their quest for glory.
As empires on the surface of this planet were forged so were monuments, temples
and shrines to different members of each faction. Whichever one had gotten
there first and made his claim had in turn gained a following. Some had created
whole new races to help them gain power and make these humans worship them
through fear.
Amarrit had gifted his followers
with skin like stone, great size and strength. Unfortunately this had also
hampered their intelligence, but this was the birth of the Trolls.
Bane, seeing what Amarrit had
done, passed on to followers the ability to be controlled by their inner
beasts. So creating the Ware's, unfortunately though now gifted with the great
powers of their inner beasts they were unable to return to human form and as
such were always cursed to be bipedal animal human half breeds.
Norastu had noticed the majority of
worshippers seemed to dwell in the dark, and so granted them improved senses,
and altered the blood chemistry so they didn't need light to function like most
mammals do. The unfortunate side effect of this was that the blood cells died
faster than normally, and also if they got into bright light or to hot they
would erupt in flames as their bodies could not cool them fast enough. So were
created the first of the Vampires.
Tanararia did nothing with the people
of the tribe, just offering to help and leaving them to get on with it on their
own. Sometimes Tanararia would advise, other times help craft, But the main
role played out was to make sure order was kept, and everyone was safe, happy
and content.
Scrall on the other hand wanted
the riches from the fifth planet and so forced the minions and slaves to go
deep into the rock to dig, realising that the regions of these resources were
so narrow she began playing with the original design of the species, and so
created short muscular cruel twisted beings, known to this day as Zwerc.
Keldra wanted to keep nature and beauty and as such wished to portray this within the tribe; as such they became lean and strong, agile and graceful, with an understanding of nature and the ability to blend into the environment and to understand what each of the plants and animals could do. As such they became known as the Huldra.
We sat and watched the rock
“For millennium we sat and watched. There was nothing more
to do, than sit, wait, and watch. Occasionally one of my fellow guardians would
throw something at your little rock, causing a tidal wave, or flood and even in
the most extreme of cases an earth quake.” Taken from Tanararias account of
what happened before the humans appeared.
As the planet moved, the land mass shifted and broke, slipping apart to form
large seas, different creatures began to evolve on the surface. Each of the
guardians started to take more interest in these beings forming on the surface
of the once barren rock.
With time they travelled to the surface to influence their own chosen tribes
with ideas and gifts, in an attempt to bend their ways of thinking so that they
would be more understanding to their own needs.
After millions of years of being alone and isolated on their own planet, just
waiting for something to happen the guardians had slowly bore grudges towards
each other, though some had become close and worked to improve different
things.
Once they had their own little tribes to manipulate and fashion though, there
started to be intense arguments among them, so much so that a few decided that
for the benefits of their own self preservation and that of their newly formed
minions they should leave the Red rock and try and set up a base of operations
on the second planet.
Tanararia cloaked in robes, wandered out of the desert and into a small shanty
town of animal skinned tents, standing nearly 8' in height the humans saw this
apparition as a giant and cowered before it.
A sound softly but with authority came from within this mass of twirling
leather with nothing but darkness underneath. Slowly the humans relaxed, and
listened.
Norastu wandered along the mountain trail, the air was thin but fresh and
clean. Screams could be heard from a nearby cave, these wailing cries cut deep
to the nerve. Standing in the door way as only a giant could do, Norastu made
his presence known. The humans hunched over in a circle turned to see this
entity filling the entrance to their shelter.
Bane enjoyed the time on this earth as it had come to be known, revelling in
the ability to take other forms, and be able to run as the wild through the
lush forests and across the plains. Of all the guardians Bane would use her
abilities for pleasure, some days running with the Deer as one, others hunting
them like a Wolf. Though she enjoyed this something was missing, and that was
companionship, none of the other guardians saw her activities as worthwhile and
so did not partake. Yet Bane had just found huddled together starving a small
group of humans.
Amarrit was the power house and defensive force of the guardians, when he had
been created by the God it really had been for one reason and one reason only,
to guard. Amarrit though over the millennium had learned and though not overly
bright to begin with had taken time to work everything out, still a little slow
in the thought process but always got there in the end had decided to leave for
the 2nd planet, due to the harshness of the world, the fast winds and constant
storms, his overly toughened hide had all manner of minerals deposited on it
giving a texture of stone to the behemoths skin.
Scrall had become bitter and twisted over the centuries, she wasn't as tall as
the other guardian, she wasn't as powerful, and jealousy and rage over took
her. Believing that the God had forsaken her, she wanted to make amends and set
about trying to reclaim all of the precious materials scattered in the
beginning, yet to do this a work force would be needed, and so travelling to
the Earth, she enslaved and manipulated a fairly large group of humans to mine
for her.
Keldra was one of the first to leave the 4th planet, sickened by the fighting
and the disarray of her fellow guardians she created a place for herself on the
2nd planet which she soon had to abandon as the harsh effects of the world
ravaged and disfigured her. Settling on earth in her hideous form she found
kindness in a band of beings they nurtured her back to health, though her form
would never reside once more in its original beauty and figure.
Though all the guardians had found tribes they could teach, lead and help there
were still a few groups upon this planet without a guardian, and their
attentions had started to turn to the heavens in worship for something that was
not there. As their energies grew and they cried out with their minds for a
mighty power to lead them their tribes grew as did the powers of their minds
and slowly this power took form, so the Witch guardian was fashioned, with no
allegiances to guardian or God. Alas lacking the astral powers, but still a
formidable foe, the tribe gave this entity of human creation a name and that
was Degraa.
As each guardian helped shape and granted gifts to their followers their powers
grew, each tribe was slowly shaped and warped away from their original human
form, into that of their guardians.
Norastu realising that these cave dwellers could not function properly within
the confines of their darkened sanctuaries began granting them the power of
night vision, and altering their blood chemistry so that they would not need or
gain any advances from the light of their sun. Unfortunately, the more time
spent with the fledgling race, the more they became corrupted by the powers of
there would be savoir, slowly their minds warped they started to urge living
blood for sustenance, in this the first race of Vampires began to terrorize the
world.
A cry came out from this sheltered tribe they were being
massacred by the followers of Norastu. There small village nestled within the
foot hills and forests below the mountains and caves which housed these newly
created monsters. As they ran from their village, into the woods that
surrounded the villagers attempting to get away from these abominations from
the mountain they all slowly found themselves huddling into a clearing, one by
one they arrived, shocked and scared, at the far end of the clearing stood a
great Wolf, though this animal should have instilled fear into the hearts of
these tribal people though it did not. The towering wolf moved forward, and no
one ran, slowly it began to rise up on its hind legs, and the hair on its back
matted round and formed that of a robe. A low, dullest voice rose out of this
newly formed being “I shall protect you my children, behind me so that I might
avenge the few that have fell.” The disciples of Norastu started to mass on the
edge of the clearing, seeing that they numbered many and this giant numbered
but one they charged. The giant that was Bane stood ground, and deflected each
attack with mighty claw. Limbs and heads were rendered from the shoulders of
the vampire's, the Norastu followers began to fall back they were no match for
this being. Though there speed was great, strength was immeasurable, and senses
heightened they could not bring Bane to the ground.
Bane spent many hours after that day with the tribe that worshipped this
animalistic entity.
With time they began to alter, not through Banes doing but through spending
time around one with such power. The energies that created Bane and held this
God like creature in place slowly passed to the humans within the tribe, yet as
they were not one with the powers, they could not control it and so became
stuck halfway between beasts and half way between men.
This was bane's curse to the followers and as such they would become known as
the Wares.
Amarrit landed at the most northerly region of the planet,
he had spent so long on the 2nd planet with its winds and the heat he needed to
cool off and so headed into the frozen regions of Earth. Due to the layers of
debris that had now coated his body he was glowing white hot and so the snow
under foot and for several feet surrounding turned to water as he walked.
Amarrit was a giant even by the standards of the guardians; Bane was the only
one to come close to the height of Amarrit and then she was still dwarfed by
the power house.
Amarrit had his first encounter with a human tribe, some way from where he had
placed himself to cool off. His wandering had taken him across mountains and
plains, the snow and ice that had melted behind the giant had started to
refreeze now flowing as a glacier. The village he came upon within the plains
of ice and snow had seen the giant coming, it wasn't hard their look outs had
noticed this behemoth object moving across their flat lands. Originally they
had believed it to be a mammoth and so the hunting party had formed up with
weapons and ropes to capture it. Once it had come into combat range though they
thought it to be a living mountain, the humans being as they are, did not
understand this, and slowly fear set in, and as is known if you don't
understand something you fear it, if you fear something you’re going to attempt
to destroy it. So this is what the tribe attempted to do.
Amarrit stood arms folded across his gargantuan chest and waited. The humans
threw everything they had at him, spears, rocks, arrows, but nothing would
penetrate his thick stone hide. Eventually he bellowed “Are you quite done?”
The humans closest to Amarrit were knocked backwards by the force of his voice.
Slowly though the humans lowered their weapons and sat in front of this giant
waiting to see what would be said next.
Days and nights passed and Amarrit stayed with this tribe, learning and
teaching, explaining and helping. Slowly though the humans started to alter as
once more the powers that tied the entity to the mortal plain passed into his
followers, this in turn brought forth the birth of the trolls.
Scrall sat, she just had no idea what to do, she was the smallest of the
guardians, she felt she was the last to be created and she was right she was.
Her plan was to appease her lord and creator by collecting up all the precious
materials scattered upon the Earth and to return them. This would not be easy,
much of these materials had fallen into the frozen wastes of the north, and she
know that Amarrit had this area fiercely guarded, yet there was a tribe just outside
of their region and it was growing rapidly. This would be her force of war. The
humans that would allow her to take the north and secure the riches that it
held.
Yet how, she looked no more intimidating than a human, yet she had power and
abilities far surpassing a mortal man. That was how she would do it, she would
alter them, make them bitter twisted and greedy, but also small and plentiful.
Sheer volume of numbers would be the way to defeat the defenders of the north.
So her plan was set into motion, from the shadows of the tribe she would begin,
playing with their minds and altering their bodies before, slowly adjusting
they form and shape and size, the emotions and their brains. Then she would do
what she must to take control of the tribe and take the fight to the trolls of
Amarrit. She would have her armies, her slaves, and her wealth.
Tanararia only wished to watch, but with the other guardians
slowly taking control of the tribes and passing gifts and curses of their form
action had to be taken. So the decision came, that a tribe would need to be
taught, helped and guided by the outcast angel. No cures or gifts would be
passed to this race of man, purity would have to prevail. Only words of wisdom
and help could be given to the humans that remained.
Out of the desert the entity stepped, towards the race of man not yet corrupted
by the guardians.
Keldra had been taken in by the forest dwelling folk, they had nursed her to
health, treated her wounds and asked for nothing. This in turn had led Keldra
to greatly believe in protection of the planet, and its resources, its wild
life and its nature, not just the race of man.
So as Tanararias tribes slowly encroached into the woodlands of the Huldra to
gather wood and animal hides the two races fell upon each other, one side
strongly wishing to hold harmony, the other after much needed supplies. The
skirmishes were bloody and quick, each side raiding and ambushing the other, so
many wounded, even more murdered and obliterated in the heat of battle.
As the Huldra are the closest species to Human and the Human tribes cover much
of the lands and are so varied and different. The Tomb of the Chosen shall show
the remains of the few.
Species Brief:
Humans:
Are human, average height of around 6’ scale 32mm from base to eye.
A cross between caveman and desert nomads would be the best description of the
humans of the world, technology advanced through the help of the guardians, advancing
historical timelines incredibly quickly for the tribes on the planet.
Humans are generally found in the arid region towards the centre of Pandora.
Zwerc:
Were human once, average height of around 4’ scale 21mm from base to eye.
Though slightly wider than an average human, increased size is due to the
colder climate and keeping warm deep underground. Technology advances make them
masters of metals, allowing them to create magnificent works tools, weapons,
and armours out of metals of all descriptions. Their Guardian controls more
than advise though within the Zwerc.
Zwerc are found in the mountain regions to the north of the human tribes.
Huldra:
Were human and could still be said to be, average height of around 6’ scale
32mm from base to eye.
Huldra are slightly more elegant than an average human, more delicate, the
Guardian of this tribe cultivated art, and style, morality and conduct into
them. From a distance you would think they were a pure human tribe, but as you
come into close contact with them you notice tiny difference. Ear and eye
variation, lighter skin tones. They have a great understanding of nature, how
to cultivate and maintain the balance between animal and plant, using both to
their advantage. Eye sight, hearing, and even touch all increased over normal
human levels.
Huldra live within the forests to the west of the human tribes.
Vampires:
Were human but through a mixture of own Guardian and another’s destruction are
warped far beyond recognisable human now. Vampires vary in size from 4’ to 7’
in height depending on how much they have been touched by the Guardians. Scale
wise they vary from 21mm from base to eye to 37mm from base to eye.
The vary in levels of technology and advancement, being faster, stronger and
more animalistic than humans they can use their abilities better than weapons
and armour to survive in battle, though they do have some advancements and are
trained in many different things with help from their Guardian.
Vampires unlike the other “Monsters” on the planet have agendas and plans, they
are not beasts as such, and they learn and progress to advance in the
possibility of being the ruling species.
Vampires live in the cave region in the south.
Trolls:
Were human once, average height of around 8’ scale 42mm from base to eye.
In comparison to their original human form Trolls are massive. As a protector
for a fallen Guardian they have to be. The muscle mass is greatly increased and
they have skin like stone, which ruptures and cracks as they move, technology
wise they are not that advanced, but with great strength and incredible
resilience they don’t need to be. Capable of ripping a tree from the ground and
using it as a club is an easy fete for a troll to perform.
The Trolls are found north of the Zwerc hiding deep in the mountains attempting
to protect their fallen Guardian as he heals.
Wares:
Altered beyond all recognition as ever being human Wares are three different
races.
Kiriti tribe were turned into rodents as
punishment. Average height 4’ scale 21mm to eye.
The rodent tribe heartless, merciless killers, using their small size and rapid
speed to ravage the lands with no respect for anything or anyone, they roam the
world trying to survive.
Raccs tribe were actually approached and
the Guardian attempted to gain their loyalties and trust. Average height 6’
scale 32mm to eye.
She granted them gifts of a feline
nature; higher senses and better vision all manner of cat like properties.
Though this seemed to enrage them and they turned on the Guardian.
Making them another roaming tribe.
Shovegs tribe was just in the wrong place at the wrong time.
The guardian last ditch effort to survive created the Werewolves which stand at
nearly 8’ tall scale 42mm from floor to eye.
Though the Wares are wandering tribes they
will stay close to their original village regions, these are in the west, they
don’t like to move to far from the food sources, and through they fight each
other constantly, they fight the Hudra, humans and Vampires greatly too. As
three tribes border the forests of the Wares.
Economy:
There
is a world economy, is slightly slanted and for game play terms and army
building it only really touches on what is available to different tribes and
how expensive or what quality the equipment they use is.
Zwerc are miner and have vast resources of metals, while Hudra are forest
dwelling and have vast access to wood and stone, while humans as a whole are
quiet wide spread and may have to trade with each other to get the materials
they need.
This means that while Zwerc may have cheaper metal weapons, if they have wooden
components, they may be more expensive, and Hudra may not have any metal
weapons at all.
This
is how the cost of armies is controlled. With the expense of the equipment
though the weapon is a better model.
It is possible for there to be different types of weapon, a spear could be
wood, very simple to make but not as reliable or as deadly as an Iron spear.
The extra cost of the weapon would be demonstrated by the improved stats for
the weapon.
Different
characters with in each group will also be able to increase weapons and armour
both through the cost or reliability. Though the character will have an
elevated cost to show this.
The Game:
The
game will be for two or more players, each player will select the army of their
choice using the models they have collected to represent each force on the
table top.
The army’s will then play through a scenario or just play a straight up battle.
Scenarios in the book will lay out ideas for how the game area should look,
along with special rules for the battle and the rules of combat. The game will
be played over a number of turns and actions will be taken through each turn,
the results of which will be determined by the use of dice and tables with in
the rule book.
This
is a medium sized war game, using units of troops. To show a part of a larger
battle.
Though scenarios will be played it is also a thought to put in some
“Historical” battles for gamers to be able to get their own teeth into and to
allow expansion of the story lead narrative for the world to continue to
expand.
This
is a battle game heavily narrative lead with extensive backgrounds for each
tribe and character driven game play. It has less of a role play feel than some
of the games that are to be written, allowing for a faster set up and shorter
debrief at the end.
The
Models:
These should be customisable but as rank and file troops are the main choice of
model then they should also have uniformity to them.
Weapons and armour should be clearly different depending on the material it is
produced from and this should also be noticeable on the models.
The scales should as written in the species section should try to stand, a
Werewolf should look intimidating to a human as should a troll, and to a Zwerc they
should clearly be massive in size.
Monsters though more powerful than humans will also be more expensive in points
terms, meaning less monsters on the table than the smaller Zwercs, Hudra or
Humans. Vampires on the other hand vary greatly and there statistics and models
should show this.
The
Rule book should hold all the information for the Game and the basics of each
tribe. Each tribe though will also have an expanded “tribe” book, advancing
them in the terms of troop choice armour, weapons and background history and
some advanced history from the game starting. Though the rules they gain or
abilities they are allowed should never alter from the original rule book.
This
game has a start and an end. As such it is fairly stagnant and will never
evolve past a certain point. Though models will improve and story and history
will expand.
(Designers
Note) The End: The Deity returned to see what his experiment had lead to; he
was horrified to discover what had happened to his world. Broken Guardians,
Twisted Humans, Abominations running free, in a fit of rage he withdrew all the
guardians and shattered the Island, sat and began to fix the mess that had been
created. Maybe a Garden would be nice?
No comments:
Post a Comment